Intro
I build infrastructure that allows companies to take advantage of GPU compute systems in the cloud or on consumer hardware to build cutting edge technologies. I have experiences in graphics, CUDA and distributed systems.
My background is in low-level C++ systems: ten years writing C++ for graphics, physics simulation, and game AI. This has given me a particular appreciation for the fundamentals of high-performance systems such as throughput, memory, and correctness. These play a major role in every framework I build. Allowing me to build reliable systems that hold up under the kind of load and accuracy demands that with processing large amounts of sensitive data.
Areas I've worked across:
Data pipelines and ETL for AI/LLM workflows
Anthropic API integration, tool use, and automated function-call orchestration
CUDA for signal processing and numerical workloads
Vulkan graphics and game engine internals
Full-stack (Next.js, MERN)
Right now I'm most interested in building systems that turn large datasets into faster, sharper decisions through expanding task automation and improving the quality of initial analysis.
Experience
License & Certifications





